A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units,...
In the land of Westeros, a title is a potential gateway to a life of leisure. Having land and dominion over those on it can easily lead to never having to work a single day. The Warrior’s Sons, ho...
The Lannisters spare no expense when it comes to outfitting their troops. Even the regular line soldier has the finest in arms and armor. So, when it comes to a unit as special as their mounted kn...
During battle, communication between a commander and their troops is extremely important. Many great battles have been won and lost because one side was able to moreeffectively utilize its resourc...
When it comes to training soldiers, Crossbowmen require a lot less work than average. The real cost comes in the production of the crossbow, itself. Technological advances aren’t cheap, and keepin...
The Lannisport Enforcers Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game gives House Lannister a new, stalwart unit for their formations. Armed with deadly spears and suited in st...
The vast castle at Casterly Rock serves as both a symbol of Lannister supremacy and an unbreakable fortress, dominating the western lands in the Seven Kingdoms. As such, the renowned Sentinels of C...
With Joffrey Baratheon’s ascension to the Iron Throne, House Lannister controls King’s Landing from behind the throne. With ambition as deep as their coffers, House Lannister seeks to legitimize th...
The Red Cloaks unit box for the A Song of Ice and Fire: Tabletop Miniatures Game gives House Lannister players a new medium infantry unit for their force. The Red Cloaks are armored in half-plate, ...
The House Lannister Starter Set for the A Song of Ice and Fire: Tabletop Miniatures Game is a perfect starting place for players looking to don the red and gold in battle. It has everything they mi...
House Lannister looks to maintain control of the Iron Throne and is willing to spend any cost in order to make it happen. Their coffers are open, and they are hiring the best soldiers in Westeros t...
When in war, a Commander must take advantage of all of the technology at their disposal. Minor breakthroughs can provide a slight edge on the battlefield, but when a discovery like Wildfire is made...
The Poor Fellows do not wear fancy armor. Their weapons are whatever was close by when they headed into combat. But enemy Commanders that discount their prowess in battle will soon find themselves...
The Mountain’s Men are drawn from the dregs of society. These men have no morals and it shows in how they fight on the battlefield. They give no quarter. They take no prisoners. Those that try and...
In all of Westeros, there are many a swordsman or woman who lay claim to be the best in all the land, but unless they were one of the seven of the King’s Guard, that boast would most assuredly be ...
If the Lannisters are known for one thing, it’s their deep pockets. Their wealth lets them afford only the best when it comes to arming and armoring up their troops. Halberds tend to be a relative...
Of all the Great Houses of Westeros, there is none more wealthy and ready for war than the Lannisters. Wars are fought with money, and the ability to arm troops with the finest steel and equip the...
Wars are fought with money, and in the War of the Five Kings, none of the Great Houses are more financially equipped than the Lannisters. They outfit their troops in the best armor and arm them wi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '